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Coming Soon…

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So, inspired by a fellow sound designer, I have decided to create a Blog, perhaps Youtube, series centred on recording the beginnings of my own sound library over 100 days.

My aim is to, once a week, go and record samples for a personal sound library in different locations and hopefully also document this via a Youtube series. I want to embark on this journey to not only improve my skills recording sound but because I think it’s very important I work off of my own material, just as a thing of pride, that a project is made up of 100% me.

As an added bonus, everything I record will be made available for purchase in my store, should you need some sounds of your own.

The official launch of this series should be in the next coming weeks.

until then,

Skate better my friends,

 

 

I’m Mary Poppin’s Y’all!

Follow him on twitter @fenderbee

Throwing shapes

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CUBES!

This week was pretty research heavy.

I finished going through Wwise 101 – a piece of middleware used for audio implementation. I have also decided that I am going to take the example game “Cube” and record and implement my own audio for it and also document this process.

I have also been looking into connecting a PS4 controller to the game in order to utilise the PS4 controller speaker. However this is proving to be very difficult… I MAY have another idea, depending on time which I could showcase this but we will see how we go.

I’ve also started putting together my Thesis. I wanted to start writing it now in order to form an overall view and have a clearer vision of the project. At the moment I feel like I am struggling with time and completing tasks. This is essentially because I need to implement a form of project management. I have chosen to use rapid application development or RAD. This methodology will allow me to focus on producing works and then, with feedback, improve on those works. This is very important, I chose this over Agile as RAD has definitive dates built in whereas Agile’s dates can always be in flux.

I am going to spend some time mapping out my project and set clear goals.

 

I will most likely add another update tomorrow –

I’m Mary Poppins!

Follow him on twitter @fenderbee

UX design and Wwise implementation

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This week I wanted to get going with building a very simple app for children. The goals of this task being to show Xcode sound implementation and also designing the app using UX principles. I also used this opportunity to further research colour theory.  I first researched the target demographic, being young children, 2+ and then created Wireframes and then the prototype design in a program called Sketch, which I will detail,  further in a separate post.

I then started looking at learning a “middleware” called Wwise. Wwise is used to implement audio into game engines such as unreal and Unity. I found a sample platformer game in the Unreal store and then managed to connect Wwise to the game engine so it is ready to implement custom audio that I will create into the game. So far, Wwise learning content is actually quite confusing. We didn’t cover Wwise on the course, any material I have come across is either quite old or a very rushed meaning it’s very hard to follow and not explained well at all.  For example, the tutorial I found on audio implementation was outdated as Wwise now has a built in implementation system where the software finds Unreal engine projects on your computer, you then select which project you want to work with and Wwise takes care of the rest. Whereas before you had to manually move folders around in order to achieve this. Since I am running into the issue of learning content, I am considering making a Youtube series on Wwise once I am proficient in the software.

This week I will be looking further into Wwise, I will also be finalising the UX for the children’s app and I will start my next sound design project, details on that to follow.

These will be my main focus points for this week, I will also be reading the book UX Strategy by Jamie Levy.

I am also going to develop more of a style and structure to this blog going forward.

  • Jonathan

Is This Thing On?

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So, Here it is. The first Version of Strange Noise. In the next coming weeks I’m going to redesign the look of the site as well as add content and, frankly, make this website actually look professional. This post is merely a test to see how this thing works, but expect a bunch of these, discussing the industry and my journey completing my final major project, more on that soon.