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Kept you waiting, huh?

By September 6, 2018Featured

So, It’s been a while…

I basically abandoned the blog and the website for a few months. It got a little crazy. I was working the day job and working doing some freelance work. This meant I was pushing almost a 60 hour week on a regular basis. When my freelance work was finished,  I was left in a difficult position.

At this freelance job, I had a workstation and computer to work off, working in Unreal Engine making a game demo. When I was done, I had nothing capable of running Unreal engine 4. My Laptop sounded like it was going to take off into space if I even tried opening it. So I was faced with a dilemma. Ultimately, I knew my portfolio had to be better than it was and the only way I could do that is to buy a new PC. I got my head down at the day job, saved some money, and bought one.

Then I spent a good amount of time putting together the content currently on the projects section. Now, I’ll be able to give a little bit more attention to the blog again!

Currently I am working on a project, developing a procedural Foley system. I’ve essentially got it working, so next I’m going to be developing it further, adding actual Items and designing the accompanying Foley sounds. I’m also going to make an environment to make the whole thing look a little more AAAish. I REALLY want to work on some forrest ambiences. But more on that later…

see you soon!

Fenderbee

Sound Designer For Video Games Based In London England. Writing About Game Audio, Productivity and Rambling On About All Things Nerdy.