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A Wwise Adventure

By December 2, 2018January 2nd, 2019Featured

Wwise Interactive Music Symposium

A few weeks ago myself and a couple of friends headed over to a free event put on by Audiokinetic, all about interactive music within games using WWise. I have been preaching about Wwise to my two friends for a while now, one of them is a music composer for theatre shows and the other is also a musician, who’s learning how to code.  I’ve been to a similar event before, A few years back I went to Game Music Connect, this was a time when I was dipping my toes into the world of game audio and although I’d heard of Wwise I’d never used it. What I saw blew my mind; I had no understanding of what was really being presented, but I was hooked.

A Fresh Perspective

I certainly don’t count myself as a composer. I write music occasionally but my passions are firmly pointed at SFX. Creating soundscapes and helping to bring worlds to life through audio is what I want to be doing. That being said, I LOVE music and interactive music.  I find it fascinating what composers do with Wwise and I knew my friends would too.

Attending this event was going to be really interesting for a few reasons. I’ve been using Wwise for a while now, so unlike last time I attended, I now have a pretty strong frame of reference for what I’m being shown. I like to think this time I understood what the various presentations were showcasing. I even started gathering ideas for how I can implement similar systems from a sound design point of view. 

The other reason was my friends; seeing them react to the capabilities of Wwise from a composing perspective was awesome to be a part of. It was a great experience and they even got some face to face time with fantastically gifted composers.

It made me realize how important it is to make more of an effort to attended events. I often get caught up in my own projects, so I tend to put less of a focus on seeking these events out. I’m certainly going to change that. Not only for the change of pace but for the inspiration and inspiration these events give you.

Not to mention meeting people in the industry, getting fantastic insights and sharing a passion for game audio in one room, it’s a great atmosphere and it really gets me fired up to get back to work.

Get Out Of The House

So if I can offer any advice this week to people like me trying to break into game audio. These events are important. As is taking breaks and getting fresh air. Sometimes the stress of trying to break in becomes a bit too much. Events such as the Wwise interactive symposium are a fantastic way to not only meet new friends but, help keep you motivated in the search for your dream job. 

So with that said, I hope I see you there!

until then friends!

Twitter @Fenderbee
Fenderbee

Sound Designer For Video Games Based In London England. Writing About Game Audio, Productivity and Rambling On About All Things Nerdy.