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Science of Sound, History Of Sound

By June 12, 2017Uncategorized

Last week I started doing research into the history and science of sound. In order to fully grasp the process of sound design, it’s important to know exactly what sound is, otherwise, I’m missing a very important fundamental about the area of work I want to be in. The sound is energy, it can be best visualised as throwing a rock into a pool of water, and watching the ripples move out away from where the rock landed. Air works the same way, and the effect creates sound.

I have also been looking into the history of sound with film. I believe video games are an evolution of film so film sound origins are very relevant to the field of video games. Moving image and sound have always been paired together, even before films and built in sound. Orchestras were used to emote to silent pictures on the screen, this helped create a viable commercial product for the audience, the emotion from the music tether the audience to the screen.

I’m also half way through putting sound on the Cube game after I’ve implemented my sounds, I will then mix them to ensure they are at the correct volumes and then look at creating some interactive music.

 

 

 

Johnny Likes pinacoladas and dancing in the rain

Follow him on twitter @fenderbee
Fenderbee

Sound Designer For Video Games Based In London England. Writing About Game Audio, Productivity and Rambling On About All Things Nerdy.