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Last week I spent time learning more about music in Fmod and implementing it into a Unity project.

By the end of the week, I had conducted a test to see if a small piece of music would work within the Viking Village environment found on the Unity store, which partially worked. I learned about using triggers in Unity to activate an Fmod event. I also learned further on setting up Fmod parameters, to adjust music volume for example, then manipulating that from within Unity.

 

I have now also finalized my work with Wwise and Cube, and have now put together a 1min reel for my website in order to start applying for jobs.

 

This week I will focus on implementing a procedural piece of music which is controlled by various triggers within the unity level.

Follow him on twitter @fenderbee
Fenderbee

Sound Designer For Video Games Based In London England. Writing About Game Audio, Productivity and Rambling On About All Things Nerdy.