Skip to main content

Climbing Wwise mountain

By May 21, 2017Gaming

This week I started looking into methodologies to use for managing my project. I feel as though up until now, even with the amount I have produced thus far, I need to be a lot more organised. I made it a priority to look into ways to manage my project effectively. I eventually landed on using a combination of RAD and Kanban.

In regards to my Wwise + cube project, I had the idea of using Wwise’s secondary master audio output, used for routeing audio to things like game controllers with built-in speakers, such as the PS4 controller,  however, I discovered that this is not actually possible for me to do. I found this out by emailed AudioKinetic, who make Wwise and I got a response from one of their top guys. Essentially the PS4 PC driver wouldn’t know to activate the speaker, so it’s a software issue out of AudioKinetics control, this also means it’s seemingly unfixable by me.

I have completed the first draft of another trailer and also started on the implementation of audio into Cube.

I’ve also been researching EQ in order to better understand audio production.

This week I hope to finish an early draft of Cube with my own sounds.

Skate Better

Follow him on twitter @fenderbee
Fenderbee

Sound Designer For Video Games Based In London England. Writing About Game Audio, Productivity and Rambling On About All Things Nerdy.