Greetings, fellow traveler! How are we doing?
I’ve had quite a few weeks. Busy with the day job (boohoo), and various other things…long story short…it’s been very hectic. I’m hopefully going to be able to get myself a PC soon, so I won’t need to rely on outside sources to further my implementation skills. For a while, I was commissioned to work on an interactive project at a sound design studio. During that, I learned so much about getting sound into Unreal engine. Now that project is over, however, I’ve once again hit a snag.
There’s SO much I want to do, which I will announce as soon as I can. Not having a PC is a holding me back greatly. I honestly feel like I have a good understanding and grasp of the skills needed, but I’m held back by not being able to showcase them properly. Very frustrating… that being said, it’s looking very likely this won’t be a problem for much longer.
For now, I’ve got something to share, that I’ve wanted to do for a long time now…
I’m going to announce my next blog series anyway. I’m not sure how many parts it will be, but it’s something I’m very interested in and it will be a great learning experience.
While I was writing my dissertation and my master’s thesis, I added chapters about the history of sound design. While I was researching this I found it so fun to learn about where it started, old school techniques and just how the industry evolved with technology. Unfortunately, they were both cut from their respective papers. Basically, they weren’t technically on topic. So, I’m going to use this blog to dive head first into the history of sound design. Starting from next week… schedule permitting, i’ll be posting the first part.
See you soon,